A downloadable game

Beta Test is Live! Abyssal Pact: The Next Evolution of Tactical Card Games.
Defy the rules of traditional TCGs with our unique Static DEF combat and the dual-purpose Soul Energy (SE) system. Master the chaos of 5 Abyssal Domains—dynamic board effects that shift the meta in every single match.
Play the 'Abyssal' or 'Sacrifice' starter decks and help us shape the balance in our Beta phase!


⚔️ Abyssal Pact: Official Beta Guide

Welcome to the abyss. Abyssal Pact is a tactical dark fantasy card game where your life force is your most valuable currency. Every card played and every blow struck carries a cost.

🌑 1. Core Resources

Understanding your resources is the key to survival:

  • Soul Energy (SE): Your health and your mana. You start with 30 SE. Some powerful cards require you to pay SE to cast them. If your SE hits 0, you lose.
  • Action Points (AP): Your energy for summoning. You start each turn with 3 AP (unless modified by a Domain). Most Spirits and Spells cost AP to play.
  • ⚔️ 2. Combat: The "Static DEF" System
    Abyssal Pact uses a lethal, binary combat system. There is no "chip damage" to units.
    • The Rule: To destroy a target, your ATK must be Equal to or Greater than the defender's DEF.
    • Formula: $$ATK \ge DEF = \text{Destroyed}$$
    • Outcome: If your ATK is lower than the enemy's DEF, the enemy takes 0 damage. You must use Spells or Relics to buff your units to break through high-DEF walls.
    • 🩸 3. Advanced Mechanics
      🌀 Abyssal Domains (Field Effects) At the start of every match, the environment shifts. A random Domain is activated, changing the rules for both players:
      • Bloodstained Colosseum: Boosts Spirit ATK and rewards kills with SE.
      • Abandoned Sanctuary: Boosts Vessel DEF and punishes failed attacks.
      • Madness Rift: Increases starting AP to 4 for faster plays.
      • Altar of the Eclipse: Makes Awakening cheaper but destroys all active Relics.
      🌕 Awakening (The Half-Soul Pact) Once per game, you can trigger an Awakening for your Commander:
      • The Cost: You must pay a portion of your current SE (typically 1/2).
      • The Power: Your Vessel transforms into a high-stat powerhouse and unlocks a devastating "Finisher" ability.
      🎴 4. Starter Decks (Beta Version)
    •   Deck Commander Playstyle 
    •   The Devourer Prince Vlad High risk, high reward. Uses the graveyard as a resource and copies enemy powers. 
    •   The Martyr Celestia Defensive and retaliatory. Protects units with shields and gains power as SE is lost. 🔄 
5. Turn Sequence
  1. Start Phase: Draw 1 card. Replenish AP.
  2. Main Phase: Play Spirits, Spells, and Relics. Use card abilities.
  3. Combat Phase: Declare attacks. (Note: Spirits cannot attack on the turn they are summoned).
  4. End Phase: Effects that trigger "at the end of turn" activate. Pass to the opponent.
🛠️ Beta Feedback As a Beta Tester, your input is vital. Please pay attention to:
  • Balance: Are certain Domains too punishing?
  • Clarity: Are card descriptions easy to understand?
  • Bugs: Did a skill fail to trigger?
  • Enjoy the descent. May your pact be strong.



Note: Currently, you can only play against yourself on your device. Online play support will be available in the future.


Published 1 day ago
StatusPrototype
AuthorNu77
GenreCard Game
ContentNo generative AI was used

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